![]() ![]() Is another player closing in on a Science Victory? Have Spies perform Disrupt Rocketry missions, nuke their Spaceports, or go to war and pillage them. Is another player missing a strategic resource you have? Keep it, unless that player offers to trade you another resource you need or something similarly generous. Are you neighbors with Scythia or Mongolia? Don't trade them any Horses. Slow your opponents down as much as possible: Remember what your opponents' strengths are, and do your best to deny them what they need.Be wary, though: the closer you get to victory, the harder it will be to find players willing to ally with you. It means no declarations of war, no spying, and maybe even Alliance bonuses for 30 turns. Team up if you can: When everyone can declare war on you, launch nuclear weapons at your cities, or conspire against you, having allies is more valuable than ever.The Loyalty mechanics in the expansions make this doubly important, since cities close to an opponent's territory will lose Loyalty and eventually flip. The one possible exception to this rule is an island city, which generally doesn't anger opponents as much and will provide you with a good base for aircraft, building or repairing ships, and staging invasions late in the game (especially if it has an Aerodrome with an Airport to allow airlifting). ![]()
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